The difference between the different GPU technologies (software OpenCL and Metal on macOS or OpenCL and CUDA on Windows) do not change the functionality, and most often produce the same rendered results. r3d footage.) Premiere Pro's GPU-accelerated rendering applies more universally, as its GPU acceleration functionality is more mature. This setting also enabled GPU-accelerated debayering of RED camera. (As of After Effects CC 2017, this list is relatively short, but growing with each release. It applies when you are using certain GPU-accelerated effects. You generally set this once to match your computer's capabilities. GPU acceleration for effect rendering is a per-project setting in After Effects there is a similar setting in Premiere Pro. They use very different math, often to achieve the same result but also often different. The differences between the 3D renderers (Classic, CINEMA 4D, and Ray-traced 3D) can significantly change the functionality of 3D rendering in After Effects. You may wish to change this per-composition, depending on the result you want to achieve. The 3D renderer is a per-composition setting in After Effects there is no analog for this in Premiere Pro, since it does not render in 3D. These are similar, so the confusion is understandable, but it is worth pointing out the difference. You are confusing the 3D renderer with the GPU acceleration for effect rendering. Here is information about the CINEMA 4D renderer for 3D compositions in After Effects:
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